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BlueprintAPI > BlueprintAPI/AnimationData
Removes an existing bone animation track with the provided name. Broadcasts a EAnimDataModelNotifyType::TrackChanged notify if successful. The provided number of keys provided is expected to match for each component, and be non-zero.
Target is Animation Data Controller
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| interface | Target | |
| name | Bone Name | Bone name of the track for which the keys should be set |
| vector | Positional Keys | Array of keys for the translation component |
| struct | Rotational Keys | Array of keys for the rotation component |
| vector | Scaling Keys | Array of keys for the scale component |
| boolean | Should Transact | Whether or not any undo-redo changes should be generated |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | Whether or not the keys were successfully set |