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BlueprintAPI > BlueprintAPI/AnimationCharacterMovement
Predict where the character will change direction during a pivot based on its current movement properties and parameters from the movement component. This uses prediction logic that is heavily tied to the UCharacterMovementComponent. Each parameter corresponds to a value from the UCharacterMovementComponent with the same name. Because this is a thread safe function, it's recommended to populate these fields via the Property Access system.
Target is Anim Character Movement Library
Inputs
| Type | Name | Description |
|---|---|---|
| vector | Acceleration | |
| vector | Velocity | |
| real | Ground Friction |
Outputs
| Type | Name | Description |
|---|---|---|
| vector | Return Value | The predicted pivot position in local space to the character. The size of this vector will be the distance to the pivot. |