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BlueprintAPI > BlueprintAPI/AnimationBlueprintLibrary > BlueprintAPI/AnimationBlueprintLibrary/VirtualBones
Adds a Virtual Bone between the Source and Target Bones to the given Animation Sequence
Target is Animation Blueprint Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Animation Sequence | |
| name | Source Bone Name | |
| name | Target Bone Name |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| name | Virtual Bone Name |