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BlueprintAPI > BlueprintAPI/AnimationBlueprintLibrary > BlueprintAPI/AnimationBlueprintLibrary/Skeleton
Checks whether or not the given Bone Name exist on the Skeleton referenced by the given Animation Sequence
Target is Animation Blueprint Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Animation Sequence | |
| name | Bone Name |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Exists |