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BlueprintAPI > BlueprintAPI/Animation > BlueprintAPI/Animation/Utilities
Computes the transform for two bones using inverse kinematics.
Target is Kismet Animation Library
Inputs
| Type | Name | Description |
|---|---|---|
| vector | Root Pos | The input root position of the two bone chain |
| vector | Joint Pos | The input center (elbow) position of the two bone chain |
| vector | End Pos | The input end (wrist) position of the two bone chain |
| vector | Joint Target | The IK target for the write to reach |
| vector | Effector | The position of the target effector for the IK Chain. |
| boolean | Allow Stretching | If set to true the bones are allowed to stretch |
| real | Start Stretch Ratio | The ratio at which the bones should start to stretch. The higher the value, the later the stretching wil start. |
| real | Max Stretch Scale | The maximum multiplier for the stretch to reach. |
Outputs
| Type | Name | Description |
|---|---|---|
| vector | Out Joint Pos | The resulting position for the center (elbow) |
| vector | Out End Pos | The resulting position for the end (wrist) |