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BlueprintAPI > BlueprintAPI/Animation > BlueprintAPI/Animation/Utilities
Computes the distance between two bones / sockets and can remap the range.
Target is Kismet Animation Library
Inputs
| Type | Name | Description |
|---|---|---|
| object | Component | The skeletal component to look for the sockets / bones within |
| name | Socket or Bone Name A | The name of the first socket / bone |
| enum | Socket Space A | The space for the first socket / bone |
| name | Socket or Bone Name B | The name of the second socket / bone |
| enum | Socket Space B | The space for the second socket / bone |
| boolean | Remap Range | If set to true, the distance will be remapped using the range parameters |
| real | In Range Min | The minimum for the input range (commonly == 0.0) |
| real | In Range Max | The maximum for the input range (the max expected distance) |
| real | Out Range Min | The minimum for the output range (commonly == 0.0) |
| real | Out Range Max | The maximum for the output range (commonly == 1.0) |
Outputs
| Type | Name | Description |
|---|---|---|
| real | Return Value |