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BlueprintAPI > BlueprintAPI/Animation > BlueprintAPI/Animation/Utilities
Computes the direction between two bones / sockets.
Target is Kismet Animation Library
Inputs
| Type | Name | Description |
|---|---|---|
| object | Component | The skeletal component to look for the sockets / bones within |
| name | Socket or Bone Name From | The name of the first socket / bone |
| name | Socket or Bone Name To | The name of the second socket / bone |
Outputs
| Type | Name | Description |
|---|---|---|
| vector | Return Value |