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BlueprintAPI > BlueprintAPI/Animation
Set New Asset - calls InitializeAnimation, for now we need MeshComponent *
Target is Anim Single Node Instance
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | New Asset | |
| boolean | Is Looping | |
| real | In Play Rate |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |