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BlueprintAPI > BlueprintAPI/Animation > BlueprintAPI/Animation/Pose
Evaluates an Animation Blueprint instance, using the provided Anim Pose and its Input Pose value, generating a valid Anim Pose using the result. Warning this function may cause performance issues.
Target is Anim Pose Extensions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| struct | Input Pose | Anim Pose used to populate the input pose node value inside of the Animation Blueprint |
| object | Target Skeletal Mesh | USkeletalMesh object used as the target skeletal mesh, should have same USkeleton as InputPose and Animation Blueprint |
| object | Animation Blueprint | Animation Blueprint to generate an AnimInstance with, used to evaluate the output Anim Pose |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Out Pose | Anim pose to hold the data from evaluating the Animation Blueprint instance |