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BlueprintAPI > BlueprintAPI/Animation > BlueprintAPI/Animation/MotionMatching
Ignore the continuing pose (the current clip that's playing) and force a new search.
Target is Motion Matching Anim Node Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| struct | Motion Matching Node | The motion matching node to operate on. |
| enum | Interrupt Mode | mode to control the continuing pose search (the current animation that's playing) |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |