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BlueprintAPI > BlueprintAPI/Animation
Find a socket object in this SkeletalMesh by name. Entering NAME_None will return NULL. If there are multiple sockets with the same name, will return the first one.
Target is Skinned Asset
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target | |
| name | In Socket Name |
Outputs
| Type | Name | Description |
|---|---|---|
| object | Return Value |