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BlueprintAPI > BlueprintAPI/Animation > BlueprintAPI/Animation/Dynamics
Set the physics asset on the rigid body anim graph node (RBAN).
Target is Anim Node Rigid Body Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| struct | Node | |
| object | Physics Asset |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Return Value |