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BlueprintAPI > BlueprintAPI/ActivatableWidget
Bind our visibility to the activation of another widget, useful for making mouse collisions behave similiar to console navigation w.r.t activation Will immediately update visibility based on the bound widget activation & visibilites set by SetBindVisibilities.
Target is Common Activatable Widget
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Activatable Widget | The widget whose activation / deactivation will modify our visibility |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |