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BlueprintAPI > BlueprintAPI/Ability > BlueprintAPI/Ability/Tasks
Wait until an overlap occurs. This will need to be better fleshed out so we can specify game specific collision requirements
Target is Ability Task Wait Overlap
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Async Task | |
| exec | On Overlap | |
| struct | Target Data |