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BlueprintAPI > BlueprintAPI/Ability > BlueprintAPI/Ability/Tasks
Wait until the specified gameplay effect is removed.
Target is Ability Task Wait Gameplay Effect Stack Change
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| struct | Handle |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Async Task | |
| exec | On Change | |
| exec | Invalid Handle | |
| integer | New Count | |
| integer | Old Count |