Navigation
BlueprintAPI > BlueprintAPI/Ability > BlueprintAPI/Ability/Tasks
Wait until the specified gameplay attribute is changed on a target ability system component It will keep listening as long as OnlyTriggerOnce = false If used in an ability graph, this async action will wait even after activation ends. It's recommended to use WaitForAttributeChange instead.
Target is Ability Async Wait Attribute Changed
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| struct | Attribute | |
| object | Target Actor | |
| boolean | Only Trigger Once |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Async Action | |
| exec | Changed | |
| real | New Value | |
| real | Old Value |