Navigation
BlueprintAPI > BlueprintAPI/Ability > BlueprintAPI/Ability/Tasks
Wait until an overlap occurs. This will need to be better fleshed out so we can specify game specific collision requirements
Target is Ability Task Grant Nearby Interaction Data
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| enum | Trace Channel | |
| real | Interaction Scan Range | |
| real | Interaction Scan Rate |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Async Task | |
| exec | On Available Interaction Targets Changed | Delegate fired when the available interaction targets near the owner of this ability task have changed |
| interface | Interactable Options |