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BlueprintAPI > BlueprintAPI/Ability > BlueprintAPI/Ability/GameplayEffect
Returns whether the active gameplay effect handle represents a gameplay effect that is valid and still active.
Target is Ability System Blueprint Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| struct | Handle |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value |