Navigation
BlueprintAPI > BlueprintAPI/Ability > BlueprintAPI/Ability/GameplayEffect
Gets the captured magnitude value for the given Attribute For this to work correctly, the Attribute needs to be added to the Relevant Attributes to Capture array
Target is Gameplay Mod Magnitude Calculation
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| struct | Effect Spec | The Gameplay Effect Spec to get the info from |
| struct | Attribute | The attribute to query |
| struct | Source Tags | |
| struct | Target Tags |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| real | Return Value | The magnitude value if found, zero otherwise |