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BlueprintAPI > BlueprintAPI/Ability > BlueprintAPI/Ability/GameplayEffect
Returns stack limit count of an active Gameplay Effect. Will return 0 if the GameplayEffect is no longer valid.
Target is Ability System Blueprint Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| struct | Active Handle |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| integer | Return Value |