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BlueprintAPI > BlueprintAPI/Ability > BlueprintAPI/Ability/GameplayEffect
Sets a raw name Set By Caller magnitude value, the tag version should normally be used
Target is Ability System Blueprint Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| struct | Spec Handle | |
| name | Data Name | |
| real | Magnitude |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Return Value |