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BlueprintAPI > BlueprintAPI/Ability > BlueprintAPI/Ability/GameplayCue
Native make, to avoid having to deal with quantized vector types
Target is Ability System Blueprint Library
Inputs
| Type | Name | Description |
|---|---|---|
| real | Normalized Magnitude | |
| real | Raw Magnitude | |
| struct | Effect Context | |
| struct | Matched Tag Name | |
| struct | Original Tag | |
| struct | Aggregated Source Tags | |
| struct | Aggregated Target Tags | |
| vector | Location | |
| vector | Normal | |
| object | Instigator | |
| object | Effect Causer | |
| object | Source Object | |
| object | Physical Material | |
| integer | Gameplay Effect Level | |
| integer | Ability Level | |
| object | Target Attach Component | |
| boolean | Replicate Location when Using Minimal Rep Proxy |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Return Value |