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BlueprintAPI > BlueprintAPI/Ability
Ends any active ability state task with the given name. If name is 'None' all active states will be ended (in an arbitrary order).
Target is Gameplay Ability
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| name | Optional State Name to End |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |