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BlueprintAPI > BlueprintAPI/Ability > BlueprintAPI/Ability/Attribute
Returns FString representation of a gameplay attribute's set class and name, in the form of AttrSetName.AttrName (or just AttrName if not part of a set).
Target is Ability System Blueprint Library
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Attribute |
Outputs
| Type | Name | Description |
|---|---|---|
| string | Return Value |