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BlueprintAPI > BlueprintAPI/Ability
Adds a persistent gameplay cue to the ability owner. Optionally will remove if ability ends
Target is Gameplay Ability
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| struct | Gameplay Cue Tag | |
| struct | Gameplay Cue Parameter | |
| boolean | Remove on Ability End |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |