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BlueprintAPI > BlueprintAPI/ARAugmentedReality > BlueprintAPI/ARAugmentedReality/Alignment
For a point P in the AR local space, whose location and rotation are "OriginLocation" and "OriginRotation" in the world space modify the alignment transform so that the same point P will be transformed to the origin in the world space. @bIsTransformInWorldSpace: whether "OriginLocation" and "OriginRotation" are specified in UE4's world space or AR system's local space. @bMaintainUpDirection: if set, only the yaw roation of the alignment transform will be modified, pitch and roll will be zeroed out.
Target is ARBlueprint Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| vector | Origin Location | |
| rotator | Origin Rotation | |
| boolean | Is Transform in World Space | |
| boolean | Maintain Up Direction |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |