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BlueprintAPI > BlueprintAPI/ARAugmentedReality > BlueprintAPI/ARAugmentedReality/ARPin
Pin an Unreal Component to a location in tracking spce (i.e. the real world).
Target is ARBlueprint Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Component to Pin | The component that should be pinned. |
| transform | Pin to World Transform | A transform (in Unreal World Space) that corresponds to a physical location where the component should be pinned. |
| object | Tracked Geometry | An optional, real-world geometry that is recognized by the AR system; any correction to the position of this geometry will be applied to the pinned component. |
| name | Debug Name | An optional name that will be displayed when this pin is being drawn for debugging purposes. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value | an object representing the pin that connects \c ComponentToPin component to a real-world location and optionally to the \c TrackedGeometry. |