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BlueprintAPI > BlueprintAPI/ARAugmentedReality > BlueprintAPI/ARAugmentedReality/ARPin
Load all ARPins from local save Note: Multiple loads of a saved pin may result in duplicate pins OR overwritten pins. It is reccomended to only load once.
Target is ARBlueprint Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| name | Return Value | Map of SaveName:ARPin. |