Navigation
BlueprintAPI > BlueprintAPI/AI
Spawns AI agent of a given class. The PawnClass needs to have AIController set for the function to spawn a controller as well.
Target is AIBlueprint Helper Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| class | Pawn Class | |
| object | Behavior Tree | if set, and the function has successfully spawned and AI controller, this BehaviorTree asset will be assigned to the AI controller, and run. |
| vector | Location | |
| rotator | Rotation | |
| boolean | No Collision Fail | |
| object | Owner | lets you spawn the AI in a sublevel rather than in the persistent level (which is the default behavior). |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value |