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BlueprintAPI > BlueprintAPI/AI
Starts executing an instance of the provided state tree asset on the specified actor. This will use the existing required component if present or add it if missing.
Target is Gameplay State Tree Blueprint Function Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Actor | The actor on which the StateTree must be executed. |
| object | State Tree Asset | The state tree asset to execute |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Success | Whether a state tree instance was successfully started |