Navigation
BlueprintAPI > BlueprintAPI/AI > BlueprintAPI/AI/Navigation
Makes AI go toward specified Dest location, aborts any active path following
Target is AIController
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| vector | Dest | |
| real | Acceptance Radius | finish move if pawn gets close enough |
| boolean | Stop on Overlap | add pawn's radius to AcceptanceRadius |
| boolean | Use Pathfinding | use navigation data to calculate path (otherwise it will go in straight line) |
| boolean | Project Destination to Navigation | project location on navigation data before using it |
| boolean | Can Strafe | set focus related flag: bAllowStrafe |
| class | Filter Class | navigation filter for pathfinding adjustments. If none specified DefaultNavigationFilterClass will be used |
| boolean | Allow Partial Path | use incomplete path when goal can't be reached |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| enum | Return Value |