Navigation
BlueprintAPI > BlueprintAPI/AI > BlueprintAPI/AI/Navigation
Finds path instantly, in a FindPath Synchronously. Main advantage over FindPathToLocationSynchronously is that the resulting path will automatically get updated if goal actor moves more than TetherDistance away from last path node
Target is Navigation System V1
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| vector | Path Start | |
| object | Goal Actor | |
| real | Tether Distance | |
| object | Pathfinding Context | could be one of following: NavigationData (like Navmesh actor), Pawn or Controller. This parameter determines parameters of specific pathfinding query |
| class | Filter Class |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value |