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BlueprintAPI > BlueprintAPI/AI
Trigger a noise caused by a given Pawn, at a given location. Note that the NoiseInstigator Pawn MUST have a PawnNoiseEmitterComponent for the noise to be detected by a PawnSensingComponent. Senders of MakeNoise should have an Instigator if they are not pawns, or pass a NoiseInstigator.
Target is Actor
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| real | Loudness | The relative loudness of this noise. Usual range is 0 (no noise) to 1 (full volume). If MaxRange is used, this scales the max range, otherwise it affects the hearing range specified by the sensor. |
| object | Noise Instigator | Pawn responsible for this noise. Uses the actor's Instigator if NoiseInstigator is null |
| vector | Noise Location | Position of noise source. If zero vector, use the actor's location. |
| real | Max Range | Max range at which the sound may be heard. A value of 0 indicates no max range (though perception may have its own range). Loudness scales the range. (Note: not supported for legacy PawnSensingComponent, only for AIPerception) |
| name | Tag | Identifier for the noise. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |