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BlueprintAPI > BlueprintAPI/AI > BlueprintAPI/AI/Logic
assign subtree to RunBehaviorDynamic task specified by tag.
Target is Behavior Tree Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| struct | Inject Tag | |
| object | Behavior Asset |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |