Navigation
BlueprintAPI > BlueprintAPI/AI
Simple order for Pawn with AIController to move to a specific location.
Inherits bAllowStrafe setting from AIController.
Only performs strafe when Target Actor is provided.
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Pawn | |
| vector | Destination | |
| object | Target Actor | |
| real | Acceptance Radius | |
| boolean | Stop on Overlap |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| exec | On Success | |
| exec | On Fail | |
| enum | Movement Result |