Navigation
API > API/Runtime > API/Runtime/VerseCompiler > API/Runtime/VerseCompiler/uLang > API/Runtime/VerseCompiler/uLang/SourceProject > API/Runtime/VerseCompiler/uLang/SourceProject/CSourceFileSnippet
References
| Module | VerseCompiler |
| Header | /Engine/Source/Runtime/VerseCompiler/Public/uLang/SourceProject/SourceFileProject.h |
| Include | #include "uLang/SourceProject/SourceFileProject.h" |
Syntax
static char _InvalidSnippetCharacters = "\\:*?\"<>|' ,&!~\n\r\t@#";
Remarks
This mimics what Unreal allows for package names, except that we allow periods in filenames as well.