| _bAllowExperimental |
bool |
Whether to allow the use of experimental definitions in this package. |
uLang/Syntax/VstNode.h |
|
| _bEnableSceneGraph |
bool |
Whether Scene Graph is enabled or not. Impacts the asset digest generated. |
uLang/Syntax/VstNode.h |
|
| _bTreatModulesAsImplicit |
bool |
If true, module macros in this package's source and digest will be treated as implicit. |
uLang/Syntax/VstNode.h |
|
| _DependencyPackages |
LArray< CUTF8String > |
Names of packages this package is dependent on. |
uLang/Syntax/VstNode.h |
|
| _DirPath |
CUTF8String |
Directory path where the source files are located. |
uLang/Syntax/VstNode.h |
|
| _FilePath |
CUTF8String |
File path of vpackage file if exists, empty otherwise. |
uLang/Syntax/VstNode.h |
|
| _Name |
CUTF8String |
The name of this package. |
uLang/Syntax/VstNode.h |
|
| _Role |
uLang::EPackageRole |
The role this package plays in the project. |
uLang/Syntax/VstNode.h |
|
| _UploadedAtFNVersion |
uint32_t |
This allows us to determine when a package was uploaded for a given Fortnite release version. |
uLang/Syntax/VstNode.h |
|
| _VersePath |
CUTF8String |
Verse path of the root module of this package. |
uLang/Syntax/VstNode.h |
|
| _VerseScope |
EVerseScope |
Origin/visibility of Verse code in this package. |
uLang/Syntax/VstNode.h |
|
| _VerseVersion |
uLang::TOptional< uint32_t > |
The language version targetted by the Verse code in this package. |
uLang/Syntax/VstNode.h |
|
| _VniDestDir |
uLang::TOptional< CUTF8String > |
Destination directory for VNI generated C++ code (fully qualified) |
uLang/Syntax/VstNode.h |
|