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API > API/Runtime > API/Runtime/UMG > API/Runtime/UMG/Blueprint > API/Runtime/UMG/Blueprint/UWidgetBlueprintLibrary
References
| Module | UMG |
| Header | /Engine/Source/Runtime/UMG/Public/Blueprint/WidgetBlueprintLibrary.h |
| Include | #include "Blueprint/WidgetBlueprintLibrary.h" |
| Source | /Engine/Source/Runtime/UMG/Private/WidgetBlueprintLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Widget|Hardware Cursor",
Meta=(WorldContext="WorldContextObject"))
static bool SetHardwareCursor
(
UObject * WorldContextObject,
EMouseCursor::Type CursorShape,
FName CursorName,
FVector2D HotSpot
)
Remarks
Loads or sets a hardware cursor from the content directory in the game.