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API > API/Runtime > API/Runtime/SlateRHIRenderer > API/Runtime/SlateRHIRenderer/ISlate3DRenderer
Acquire the draw buffer and release it at the end of the scope.
| Name | FScopedAcquireDrawBuffer |
| Type | struct |
| Header File | /Engine/Source/Runtime/SlateRHIRenderer/Public/Interfaces/ISlate3DRenderer.h |
| Include Path | #include "Interfaces/ISlate3DRenderer.h" |
Syntax
struct FScopedAcquireDrawBuffer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedAcquireDrawBuffer
(
const FScopedAcquireDrawBuffer& |
Interfaces/ISlate3DRenderer.h | ||
FScopedAcquireDrawBuffer
(
ISlate3DRenderer& InSlateRenderer, |
Interfaces/ISlate3DRenderer.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedAcquireDrawBuffer() |
Interfaces/ISlate3DRenderer.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDeferRenderTargetUpdate | bool | Interfaces/ISlate3DRenderer.h | ||
| DrawBuffer | FSlateDrawBuffer & | Interfaces/ISlate3DRenderer.h | ||
| SlateRenderer | ISlate3DRenderer & | Interfaces/ISlate3DRenderer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSlateDrawBuffer & GetDrawBuffer() |
Interfaces/ISlate3DRenderer.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedAcquireDrawBuffer & operator=
(
const FScopedAcquireDrawBuffer& |
Interfaces/ISlate3DRenderer.h |