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bool |
GSlateCheckUObjectRenderResources |
|
 |
bool |
GSlateCheckUObjectRenderResourcesShouldLogFatal |
When we detect a none valid resource, should we log a fatal error (crash) or log it (ensure). |
 |
bool |
GSlateCheckUObjectShapedGlyphSequence |
|
 |
bool |
GSlateEnableGlobalInvalidation |
Whether or not the SWindow can be an Invalidation Panel (use the fast path update). |
 |
bool |
GSlateFastWidgetPath |
Whether or not we've enabled fast widget pathing which validates paths to widgets without arranging children. |
 |
bool |
GSlateHitTestGridDebugging |
|
 |
bool |
GSlateIsInInvalidationSlowPath |
Whether or not we are currently running building the list of widget in slow path (global invalidation). |
 |
bool |
GSlateIsOnFastProcessInvalidation |
Whether or not we currently processing the widget invalidation from the InvalidationRoot (global invalidation). |
 |
bool |
GSlateIsOnFastUpdatePath |
Whether or not we currently Painting/Updating the widget from the FastUpdate path (global invalidation). |
 |
int32 |
GSlateLayoutGeneration |
|
 |
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STATCAT_Advanced |
HOW TO GET AN IN-DEPTH PERFORMANCE ANALYSIS OF SLATE |