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API > API/Runtime > API/Runtime/SlateCore > API/Runtime/SlateCore/Styling > API/Runtime/SlateCore/Styling/FSlateBrush
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Brush)
TEnumAsByte < enum ESlateBrushMirrorType::Type > Mirroring
Remarks
How to mirror the image in Image mode. This is normally only used for dynamic image brushes where the source texture comes from a hardware device such as a web camera.