Navigation
API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/RayTracingInstance.h |
| Include | #include "RayTracingInstance.h" |
Syntax
struct FRayTracingMaskAndFlags
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint8: 1 | bAllSegmentsDecal | ||
| uint8: 1 | bAnySegmentsDecal | Whether any or all of the segments in the instance are decals. | |
| uint8: 1 | bDoubleSided | Whether ray hits should be registered for front and back faces. | |
| uint8: 1 | bForceOpaque | Whether the instance is forced opaque, i.e. anyhit shaders are disabled on this instance. | |
| uint8: 1 | bReverseCulling | Whether front and back facings should be reversed. | |
| uint8 | Mask | Instance mask that can be used to exclude the instance from specific effects (eg. ray traced shadows). |
Constructors
| Type | Name | Description | |
|---|---|---|---|