Navigation
API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FRayTracingInstance
Syntax
uint32 NumTransforms
Remarks
Transforms count. When NumTransforms == 1 we create a single instance. When it's more than one we create multiple identical instances with different transforms. When GPU transforms are used it is a conservative count. NumTransforms should be less or equal to `InstanceTransforms.Num()