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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMeshDrawShaderBindings
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetParameters
(
FRHIBatchedShaderParameters& BatchedParameters, |
MeshPassProcessor.h | ||
void SetParameters
(
FRHIBatchedShaderParameters& BatchedParameters, |
MeshPassProcessor.h |
SetParameters(FRHIBatchedShaderParameters &, class FShaderBindingState *)
| Name | SetParameters |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
void SetParameters
(
FRHIBatchedShaderParameters & BatchedParameters,
class FShaderBindingState * StateCacheShaderBindings
) const
SetParameters(FRHIBatchedShaderParameters &, FRHIComputeShader , class FShaderBindingState )
| Name | SetParameters |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
void SetParameters
(
FRHIBatchedShaderParameters & BatchedParameters,
FRHIComputeShader * Shader,
class FShaderBindingState * StateCacheShaderBindings
) const