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API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/SystemTextures.h |
| Include | #include "SystemTextures.h" |
Syntax
enum EDefaultBufferType
{
VertexBuffer,
StructuredBuffer,
ByteAddressBuffer,
}
Values
| Name | Description |
|---|---|
| VertexBuffer | |
| StructuredBuffer | |
| ByteAddressBuffer |