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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UE::ShaderParameters::AddUniformBufferIncludesToEnvironment
(
FShaderCompilerEnvironment& OutEnvironment, |
ShaderParameters.h | ||
void UE::ShaderParameters::AddUniformBufferIncludesToEnvironment
(
FShaderCompilerEnvironment& OutEnvironment, |
ShaderParameters.h |
UE::ShaderParameters::AddUniformBufferIncludesToEnvironment(FShaderCompilerEnvironment &, const TSet< const TCHAR , TStringPointerSetKeyFuncs_DEPRECATED< const TCHAR > > &)
| Name | UE::ShaderParameters::AddUniformBufferIncludesToEnvironment |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameters.h |
| Include Path | #include "ShaderParameters.h" |
namespace UE
{
namespace ShaderParameters
{
void UE::ShaderParameters::AddUniformBufferIncludesToEnvironment
(
FShaderCompilerEnvironment & OutEnvironment,
const TSet < const TCHAR *, TStringPointerSetKeyFuncs_DEPRECATED < const TCHAR * > > & InUniformBufferNames
)
}
}
UE::ShaderParameters::AddUniformBufferIncludesToEnvironment(FShaderCompilerEnvironment &, const TSet< const FShaderParametersMetadata * > &)
| Name | UE::ShaderParameters::AddUniformBufferIncludesToEnvironment |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameters.h |
| Include Path | #include "ShaderParameters.h" |
namespace UE
{
namespace ShaderParameters
{
void UE::ShaderParameters::AddUniformBufferIncludesToEnvironment
(
FShaderCompilerEnvironment & OutEnvironment,
const TSet < const FShaderParametersMetadata * > & InUniformBuffers
)
}
}