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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/TRDGLambdaPass
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/RenderGraphPass.h |
| Include | #include "RenderGraphPass.h" |
TRDGLambdaPass
(
FRDGEventName && InName,
const FShaderParametersMetadata * InParameterMetadata,
const ParameterStructType * InParameterStruct,
ERDGPassFlags InPassFlags,
ExecuteLambdaType && InExecuteLambda
)