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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderMapResourceCode
Overloads
Serialize(FShaderSerializeContext &)
| |
|
| Name |
Serialize |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path |
#include "Shader.h" |
| Source |
/Engine/Source/Runtime/RenderCore/Private/ShaderResource.cpp |
void Serialize
(
FShaderSerializeContext & Ctx
)
Serialize(FArchive &, bool)
| |
|
| Name |
Serialize |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path |
#include "Shader.h" |
| Source |
/Engine/Source/Runtime/RenderCore/Private/ShaderResource.cpp |
void Serialize
(
FArchive & Ar,
bool bLoadingCooked
)