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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderMapBase
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
bool Serialize
(
FShaderSerializeContext& Ctx
)
|
|
Shader.h |
|
bool Serialize
(
FArchive& Ar,
bool bInlineShaderResources,
bool bLoadingCooked,
bool bInlineShaderCode,
const FName& SerializingAsset
)
|
|
Shader.h |
|
Serialize(FShaderSerializeContext &)
| |
|
| Name |
Serialize |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path |
#include "Shader.h" |
| Source |
/Engine/Source/Runtime/RenderCore/Private/ShaderMap.cpp |
bool Serialize
(
FShaderSerializeContext & Ctx
)
Serialize(FArchive &, bool, bool, bool, const FName &)
| |
|
| Name |
Serialize |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path |
#include "Shader.h" |
| Source |
/Engine/Source/Runtime/RenderCore/Private/ShaderMap.cpp |
bool Serialize
(
FArchive & Ar,
bool bInlineShaderResources,
bool bLoadingCooked,
bool bInlineShaderCode,
const FName & SerializingAsset
)