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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderCompilerInput
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PRAGMA_DISABLE_DEPRECATION_WARNINGS FShaderCompilerInput () |
Explicitly-defaulted ctors & assignment operators are needed temporarily due to deprecation of bCachePreprocessed field. | ShaderCompilerCore.h | |
| ShaderCompilerCore.h | |||
FShaderCompilerInput
(
const FShaderCompilerInput& |
ShaderCompilerCore.h |
FShaderCompilerInput()
Description
Explicitly-defaulted ctors & assignment operators are needed temporarily due to deprecation of bCachePreprocessed field. Can be removed once the deprecation window for said field ends.
| Name | FShaderCompilerInput |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCompilerCore.h |
| Include Path | #include "ShaderCompilerCore.h" |
PRAGMA_DISABLE_DEPRECATION_WARNINGS FShaderCompilerInput()
FShaderCompilerInput(FShaderCompilerInput &&)
| Name | FShaderCompilerInput |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCompilerCore.h |
| Include Path | #include "ShaderCompilerCore.h" |
FShaderCompilerInput
(
FShaderCompilerInput &&
)
FShaderCompilerInput(const FShaderCompilerInput &)
| Name | FShaderCompilerInput |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCompilerCore.h |
| Include Path | #include "ShaderCompilerCore.h" |
FShaderCompilerInput
(
const FShaderCompilerInput &
)